Tuesday, July 10, 2012

The TERA producers talk about the game changes and time scroll creative


The TERA producers talk about the game changes and time scroll creative
"TERA" national costume has been heard from, "TERA" Europe and the United States serving officially released two months, we have seen a lot of active players and development studio, the stores have a lot of micro-transactions props. new content in the release, there are many large-scale development are in the pipeline. We spoke to the "TERA" producer Chris Hager, we talk about the "TERA" modify their political system plan and a new time scrolls creative.


 Q: Hello, thank you for taking the time to talk to me "TERA"
A: so kind, if you talk about "TERA" We always have a time.

Q: "TERA" has officially released two months, select the dust has settled, how are you going to do next?

A: Indeed. After the game is released, we have been carrying out the updating of the short and medium term, and is also planning a future update. Now we are very busy, continue to meet the needs of every day, but we also aim at the future of the "TERA".

Q: your political system in the past few months to obtain the attention of many players, the candidate can even advertise on the Tera Tome to promote their political activities you also for those unwelcome (or no money to advertise) a candidate has added a new feature - booty, candidates and other candidates in the week GvG war. Available for election posts governor, but through trophy elected governor of the location is separated from you later whether to merge these two functions?

A: From now on, we are planning to maintain their separate status. We have been in the new system of assessment and modifications of the political system is very important to our end of the game, we want to ensure that players can enjoy the fun of this system. That is, we will in the medium to long term time the political system many big plans. Shortly after, you can see in the update are two new features. Including public rallying point for political discussion or GvG war, we will see, the difference between the Government and the Society.


Q: When it comes to politics, some people feel that some have been underestimated in an office, for example, need to be planted to obtain the rectification points to ensure the ongoing liberalization of the special stores, and levies are also difficult to ensure sufficient income. After ruling whether it can get more reward? Will release more of the political system functions?

A: We are working for the candidates and the Society to offer more choices. If I were in a province where no trainer and no vendors, I will notice. I have been praised those players out of the store hours to go do the task in the province to maintain. Those all day in the office of the players there are also some ways, we will continue to look at the forum to listen to the views of players.

Q: In a blog a few weeks ago you said, the soldiers would immediately increase the ability to block attacks using swords for tanking, it will be a great deal to strengthen. Taking into account the demand in the underground city at the end of the content in the game is very large, there modifications to the soldiers, whether there are plans to compensate for the defects of tanks, or you think this problem will fix in the long term?

A: We see this problem, but decided to let the soldiers to act as a tank role, in the next construction will increase parry skills in a later update, so you can largely compensate for the shortcomings of the tanks. Take a look at hundred percent, the players love to play the tank than the Lancer players love more than a few percentage points, these two occupations separately to give players more choices for all are helpful.


Q: You recently announced that it will increase in time to reel in the game to prevent the gold sale, why do you want to design this particular system?

A: We hope to provide a safe environment for players to exchange game gold game time against the attacks of hackers and other money to fight. The system draws on the PLEX system in EVE, we try to take into account the game's internal factors and external influences, is very confident that we provide valuable services. If you have a lot of time and earned a lot of game gold, you can charge merchants to buy time to reel play for free on the other hand, if your money but also do not have time to play games, buy the time to scroll and then sold in the game can also help you to keep up with the progress of the other players to acquire skills and upgrade the necessary equipment.

Q: decorative weapon skin also appeared last month in the store, in future we will see more high-quality skin? Can tell our future plan of the micro-transaction store props it? Your way of micro-transactions props and South Korean versions the "TERA" What is significantly different?

A: We would later introduce a variety of micro-transactions props, props to strengthen the "TERA" visual effects. North American server, and South Korea server is very similar, but there are some differences. They provided some of the services we do not. For us, is to ensure that the needs of the players, rather than sell we want to sell things that go. I can not elaborate, we did the game of selling a variety of props and mounts. I've seen some concept map, is really great ...


Q: One last question, you already announced large-scale development program in the summer, can share with us long-term plans for the future "TERA"?

A: We have many plans, but now can not tell you. I can only say that the updates in our program is now routed to the next year, we will look forward to a new powerful system for everyone.

Q: Our question is over, thank you again for answering our questions, hope to see more "TERA" the content of this year!

A: Thank you!
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Wednesday, November 23, 2011

Tera monthly chat about public preview, polyvinyl pyrrolidone, and more

Tera monthly chat about public preview, polyvinyl pyrrolidone, and moreTERA's November edition of the monthly Twitter dev chat has been posted on the game's official site, and it brings a few choice morsels involving the current alpha test and the upcoming closed beta. The team notes that the current testing is going quite well, and the first public preview event will be starting in early 2012.

Many players also ask about the game's open world PvP, and the team mentions that a free-for-all-from-level-1 PvP server is not out of the question, though it won't happen at launch. Master glyphs, guild wars, and fashion customization are all on the table as well, so for the full transcript, head on over to the official TERA site.

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Friday, November 18, 2011

Producer Letter: Tera Gold Launch Timing Update

Hello TERA faithful! My name is Chris "Chager" Hager, and I'm the North American producer for TERA. I've got some exciting news to share today about what we've been up to this year so far, as well as what we'll be doing for the rest of 2011 and 2012.
TERA has had a busy 2011, and the year's barely half over! After successful showings at CES and GDC, we unveiled the game's political system at E3, where we received several awards and even more nominations.
The big news I'll be sharing today is our launch timing! That's right folks, we are ramping up for a spring 2012 launch date. Our focus has always been on launching TERA Gold when it's ready, so you can take heart knowing that we feel we're getting close enough to announce our launch window. Let me explain, in further detail, what we'll be doing between now and spring 2012.
Later this year we will begin our alpha testing. For those who aren't yet familiar with this term, alpha testing is essentially small-scale testing with people outside the company, with the goal of collecting feedback on specific game features. An alpha test has the added benefit of allowing our internal teams to practice running a game in a "live" environment, so when the beta phase starts in early 2012, TERA will be operating like a well-oiled machine.
During our alpha, we'll test PvP server settings, overall progression, quest feedback, BAM (big-ass monster) fights, our brand new platform (account management), and a lot of other things that we'll talk about in greater detail later this year. In addition to testing new systems and Western features, we'll also fine-tune existing systems with our players in mind. Once all of these systems are in place, it's important to us that we get user feedback prior to our beta phase.
"Wait, did you say beta in early 2012?" Why yes, yes I did. Once we complete the alpha phase, we'll incorporate that feedback into the client, polish any new content, and then start beta testing early next year. Most of y'all are familiar with betas and how they work; for us, their main purpose is to expose greater numbers of players to TERA so they can experience the incredible action combat system, group up with some friends to take down a BAM or two, and in general enjoy a slice of TERA. We'll announce specific dates and times for our beta testing when we get a little closer, but the culmination of those beta events will be a launch for TERA in the spring of 2012!
So what does all of this mean for you? We'll be allowing a few select players to enter our alpha test later this year, and we'll open the door even wider in early 2012 with our beta testing. For details on both of these initiatives, as well as more about the features we'll be implementing and testing, stop by www.teragoldmy.com. As we've been discussing the details behind the alpha plan here at En Masse this past week, the excitement has grown palpable! We feel we're on the right path to deliver a truly epic game to our players and fans.

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